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Last Knight at Camelot (TM)
===========================
User's Guide
============
Wholesome, Nonviolent Entertainment for the Entire Family!
----------------------------------------------------------
Adventure LearningWare
5667 Snell Ave. No. 236
San Jose, CA 95123
USA
Tel: (408) 224-5519
Fax: (408) 224-4455
E-mail: 71332.3605@CompuServe.Com
WWW: http://ourworld.compuserve.com/homepages/learningware/
Table of Contents
=================
Ordering Benefits. . . . . . . . . . . . . . . . . . . . . . . . 1
About Adventure LearningWare . . . . . . . . . . . . . . . . . . 1
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . 1
The Story. . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Using the Menus. . . . . . . . . . . . . . . . . . . . . . . . . 4
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . 4
The Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Game Options Menu. . . . . . . . . . . . . . . . . . . . . . 7
The New Player Menu. . . . . . . . . . . . . . . . . . . . . . . 8
Appendix A: The Game Levels. . . . . . . . . . . . . . . . . . . 9
Appendix B: Troubleshooting and Customer Support . . . . . . . . 10
Appendix C: License Agreement. . . . . . . . . . . . . . . . . . 12
The software described in this document is furnished under a license
agreement. The software may be used or copied only in accordance with the
terms of this agreement.
Copyright (c) 1996 Adventure LearningWare. All Rights Reserved.
Adventure LearningWare and Last Knight at Camelot are trademarks of
Adventure LearningWare.
All other brand and product names mentioned in this document are trademarks
or registered trademarks of their respective holders and are hereby
acknowledged.
Page 1
Ordering Benefits
=================
* This evaluation copy has only the first 12 levels to give you a chance
to 'try before you buy'. When you order the complete game at our direct
low price, you receive a total of 36 levels.
* The 24 extra levels you get contain new graphics, animation, opponents,
and more action!
* Get on our mailing list, be the first to hear about new products, and
become eligible for special offers.
* Your support will help us stay in business to bring you wholesome,
nonviolent, family-oriented entertainment.
* You are encouraged to share this evaluation copy with your friends,
colleagues, and to spread the word!
Choose 'Ordering Info' from the main menu for dealer and pricing
information, and to print an order form.
About Adventure LearningWare
============================
* Adventure LearningWare's primary business is educational software designed
for the home, the home-school, and the school. Our products contain a
wealth of educational material, capabilities for customization, record
keeping, and generation of printed material. Our educational software is
so playable that we release game versions of it, like the title you are
playing right now.
Other Products
--------------
* Treasure Hunt Math, elementary math game, ages 6-12.
* Word Games at Camelot, vocabulary-buidling game, ages 8-adult.
(Based on Last Knight at Camelot.)
* Find out about our latest products and download evaluation copies from our
home page on the Internet at:
http://ourworld.compuserve.com/homepages/learningware/
Getting Started
===============
System Requirements
-------------------
The minimum requirements to run the program are:
* 386/16MHz IBM PC or 100% compatible.
* MS-DOS 3.1
* 512KB free conventional RAM (640KB total system RAM).
* VGA graphics card and display.
The following is supported but not required:
* A Sound Blaster or 100% compatible sound card.
* Microsoft Windows 3.1 or Windows 95.
Page 2
To create an icon for the program in Windows 3.1:
-------------------------------------------------
The included setup program will take care of creating a program group and
an icon for the program. In case you haven't run the setup program, you can
manually create an icon on your Windows 3.1 desktop as follows:
1. Click the program group where you want the icon to belong.
2. Click on File and choose New...
3. Select Program Item and choose OK.
4. Fill out the Program Item Properties dialog box as follows:
* Description: Last Knight at Camelot
* Command Line: LKC.PIF
* Working Directory: C:\LKC (If you installed the program to a different
drive and/or directory, substitute the correct drive and/or directory
in the above).
5. Click on Change Icon...; a warning message appears, click OK to bypass
it. The Change Icon dialog box appears; enter C:\LKC\LKC.ICO in the
File Name box and press Enter (If you installed the program to a
different drive and/or directory, substitute the correct drive and/or
directory in the above). Click OK to accept the icon.
6. Now you are back in the Program Item Properties dialog box; click OK.
7. The program's icon now appears in the selected program group. You
can double click that icon to start the program.
To start the program from Windows:
----------------------------------
If you haven't created an icon for the program, you can use the following
procedure to start the program from Windows:
1. If you are running Windows 95 click on Start. If you are running
Windows 3.1 click on File.
2. Click on Run
3. Type C:\LKC\LKC.PIF and press ENTER. (If you installed the program to a
different drive and/or directory, substitute the correct drive and/or
directory in the above.)
To start the program from DOS:
------------------------------
1. Change your current directory to the program directory:
Type CD \LKC at the DOS prompt and press ENTER. (If you installed the
program to a different directory, substitute the correct directory in
the above.)
2. Type LKC and press ENTER.
Signing In
----------
Before you start the game you need to sign in. The New Player menu lists
all players who had signed in before. If you played the game before, your
name is on the list and you can choose it. Use UP ARROW or DOWN ARROW to
select your name, then press ENTER
If this is your first game, you need to enter your name. Use UP ARROW or
DOWN ARROW to select Add a Player, and press ENTER. A text entry box
appears, type your name and press ENTER. The program then displays the
story of the game. Continue to press any key to advance in the story.
Page 3
The Story
=========
This is the time of King Arthur. A magical time when courageous knights
roamed the land in search of fantastic adventures, defending the weak, and
righting the wrong. Buried treasures, awesome fortunes, and great honors
awaited brave knights who dared to prove their worth.
King Arthur was the fairest and bravest of all kings. He built a
magnificent castle at Camelot. From there he ruled his vast kingdom.
Justice and happiness prevailed.
King Arthur gathered his loyal knights at Camelot. From there they rode
forth to defend the kingdom, slay dragons, and embark on fantastic
adventures. The knights sat at the Round Table, a table that had no special
seat of honor. This meant the knights were all equal and at peace with each
other.
King Arthur needed one more knight to join the Round Table. He turned to
Merlin the enchanter for help. Merlin was the most skilled wizard who ever
lived, and the king's most trusted advisor.
Merlin suggested they organize a contest for the best knights in the
kingdom. Each contestant must brave many dangers, overcome fierce
opponents, and gather hidden treasures. The king liked the idea. He sent
out messengers to the four corners of the kingdom to announce the contest.
The news traveled fast across the land. Many excellent knights came to
Camelot to take on the challenge but none could complete it.
Now, it is your turn!
Page 4
Using the Menus
===============
Options and commands in the program are organized within menus. A flashing
cursor to the left of menu indicates what item is currently selected. Use
the UP ARROW and DOWN ARROW keys to move the cursor to the item you want to
select. Selecting alone does not initiate an action. You must choose an
item by pressing ENTER when that item is selected to carry out an action.
Some menu items are commands that initiate an action (e.g., Start Game),
others are options that you can set to different values (e.g., Music
On/Off), while others activate a different menu (e.g., Game Options).
Another important key is the ESC key. It is the key at the top left corner
of most keyboards. This key allows you to 'Escape' or cancel the current
activity.
The Help Panel
--------------
An important source of help information is the help panel at the bottom of
your screen. It displays context-sensitive help information. Help messages
typically describe the currently selected menu item, or the available
keyboard commands.
The Status Panel
----------------
If there is no help available for the currently selected item, the help
panel turns into a status panel. The status panel displays the current
player's name, their score, and the level they are at.
Playing the Game
================
Choose Instructions from the Main menu for useful and illustrated help
screens on how to play the game. You can also access those instructions
anytime while playing the game by pressing F1.
Activating the game demo is also a good way to learn about the different
game elements and play.
Your objective in each level is to collect goodies and treasures while
evading your opponents, and find the exit sign to advance to the next level.
The Score Panel
---------------
The score panel is displayed at the bottom of the screen while you are
playing a game. It displays the score, the health meter, and the game level
number.
Page 5
Game Control Keys
-----------------
The following keys allow you to control the game play. (The program does
not support a joystick or a mouse.)
* Press LEFT ARROW to move left, RIGHT ARROW to move right, and SHIFT to
jump.
* Press UP ARROW to look up, climb up, operate a switch, or enter through a
door.
* Press DOWN ARROW to look down, climb down, or operate a switch.
* Press ESC to bring up the Game Options menu where you can set the game's
difficulty level, speed, and sound options. You can also use this key to
pause the game, and when you are ready to continue, choose Resume Game.
For more information about the Game Options menu, see "The Game Options
Menu" later in the manual.
* Press F1 to display the game playing instructions.
Game Elements
-------------
* Foes, Food, and Health
Along the way you must avoid different opponents or they will cause you to
lose health points. Eating the food you find replenishes your health. The
health meter on the scoreboard displays how many health units you have
left. If you run out of health units, you will have to restart the level
from the beginning. You will lose all health if you fall into a pool of
water or a pit of spikes (ouch!).
If you encounter a flagpole, raise your flag and you will restart there if
you lose all health instead of restarting from the beginning of the level.
Note: Some opponents have a weakness and you can use your own weight to get
rid of them! Also, some levels contain an invincibility shield that
protects you from all opponents for a limited amount of time.
* Goods and Scoring
The levels are full of goods (shields, swords, daggers, and other knight's
accessories and necessities), collect them for points. Each level also
contains treasures hidden in secret areas.
* Teleports, Switches, and Doors
Some levels contain teleports you can use to enter hidden areas. To use a
teleport, simply run into it. Other levels contain switches you can operate
to open doors, or to make walls or floors appear or disappear. To operate a
switch, stand in front of it and press UP ARROW or DOWN ARROW. On some
levels there are doors that take you inside rooms or huts. To enter through
a door, stand in front of it and press UP ARROW.
Page 6
The Main Menu
=============
The Main menu is the first menu you see when you start the program.
The following describes the items available in the Main menu.
* Start Game:
Start a game. The game starts at the level the player was at last. If you
played the game in its entirety, you get to choose the level to play at.
See Appendix A, "The Game Levels," for a list of the game levels.
* Game Options:
Activate the Game Options menu. From that menu you can set the options that
affect game play such as the game's difficulty level and speed, sound
effects, and music. For more information, see "The Game Options Menu" later
in the manual.
* New Player:
Select a different player or to add a new one. For more information, see
"The New Player Menu" later in the manual.
* High Scores:
Display the game's high scores list.
* Story:
Display the story of the game.
* Instructions:
Display the game's playing instructions. You can access those same
instructions while playing the game by pressing F1.
* Demo:
Start a self-running demo of the game in action. It is a great way to learn
about the game play. The demo also starts automatically after a delay if
you don't touch the keyboard while in the Main menu.
* Quit:
Quit the program. You can also press ESC to activate this command. You will
be prompted to confirm your choice.
Page 7
The Game Options Menu
=====================
The Game Options menu is activated from the Main menu. It is also
accessible at any time during game play when you press ESC. From this menu
you can set options related to the game play, such as the game's difficulty
level and speed, sound effects, and music.
The following describes the items available in the Game Options menu.
* Resume Game:
Resume game play. (This option is present only when you are playing a
game.)
* Stop Game:
Stop the game play and go back to the Main menu. Any progress made in the
current game level is lost. (This option is present only when you are
playing a game.)
* Difficulty:
Set the difficulty level of the game play. The more difficult the level,
the smarter your foes are and the faster they move. There are three
settings to choose from: Easy, Average (default), or Hard.
* Speed:
Set the speed of the game play. There are two settings to choose from:
Regular (default), or Slow. The Slow setting has the effect of running the
game in "slow motion." Choose the Slow setting for the less experienced or
younger player who feels that the game plays too fast.
* Sound:
Select the sound effects device. There are three settings to choose from:
-Off: Turns off the sound effects.
-PC Speaker: Plays sound effects through the computer's built-in speaker.
The PC speaker can only play rudimentary sound effects.
-Sound Card: Plays digitized sound effects through your sound card's
speakers. This setting is available only if the program detects a Sound
Blaster or compatible card.
See Appendix B, "Troubleshooting," if you have a sound card and the Sound
Card setting does not appear as a selection or if you have a problem with
the sound generation.
* Music:
Turn the music on or off. This option is available only if the program
detects a Sound Blaster or compatible sound card. When turned on, it plays
a music track through your sound card's speakers.
See Appendix B, "Troubleshooting," if you have a sound card and the Music
option does not appear or if you have a problem with the music generation.
Page 8
The New Player Menu
===================
The New Player menu lists all players who had signed in before. Choose your
name from that list to continue the game at the point you left off, with
the different options the way they were set the last time you played the
game.
If you need to add a new player, choose Add a Player. A text entry box
appears and you can enter the new player's name. If the New Player list is
full, the selection Add a Player will not show. You need to delete a player
to create room for a new one. Select the player you want to delete and
press DEL. This deletes that player's information and creates a space for a
new one. Now the selection Add a Player appears and you can choose it to
add a new player.
The program keeps track of each player's score and game level using their
sign-in name. The above information, together with the high scores list,
are automatically maintained in a configuration file named LKC.CFG that
exists in the program's directory.
Page 9
Appendix A: The Game Levels
============================
If you played the game in its entirety, you get to choose the level to play
when you start a game. (Only levels 1-12 are available in the shareware
evaluation copy.) Here is a list of the game levels:
1 The Plains
2 The Marshes
3 The Hills
4 The Town (1)
5 The Town (2)
6 The Drawbridge (1)
7 The Drawbridge (2)
8 The Outer Walls
9 The Curtain
10 The Top of the Outer Walls
11 The Gates
12 The Gatehouse
13 The Sentry Walk
14 The Watchtowers
15 The Courtyard
16 The Gardens
17 The Keep
18 The Hanging Gardens
19 The Great Hall
20 The Hallway
21 Maze of Rooms
22 The Basement
23 The Dungeon (1)
24 Secret Escape Tunnel
25 The North Tower
26 Hidden Passage
27 The Dungeon (2)
28 The South Tower
29 Secret Passage
30 The East Tower
31 The Labyrinth
32 The Deep Dungeon
33 The West Tower
34 The Armory
35 The Grand Puzzle Room
36 The Royal Chamber
Page 10
Appendix B: Troubleshooting and Customer Support
================================================
* Problem: I can't get sound and/or music from my sound card.
Make sure your speakers are connected correctly to your sound card and
turned on. Make sure that the Sound option under the Game menu is set to
Sound Card. Also, check that the Music option under the Game menu is set to
On. If the program can't detect a Sound Blaster or compatible card, the
Sound option will not list Sound Card as a selection, and the Music option
will be hidden.
The program supports only Sound Blaster and 100% compatible cards. If
your card is not a Sound Blaster made by Creative Labs, Inc., please refer
to your sound card manual for information on how to set it up in a Sound
Blaster compatible mode. Some sound cards require you to load a device
driver at boot time to set it up in a Sound Blaster mode. If your card
cannot be configured as a Sound Blaster compatible card, it will not work
with the program.
Technical note: Your sound card's DMA channel should be set to 1. The IRQ
number can be 2,3,5,7, or 10. Other settings are not supported.
* Problem: I can't get sound and/or music from my sound card when running
from Windows 95:
Make sure you have a sound device installed under Windows 95. Check the
System Control Panel, or Multimedia Control Panel for your sound card. If
there's no Multimedia Control Panel, Windows 95 doesn't know you have a
sound card. We also recommend that you close all open applications before
you start the program.
* Problem: I can't get sound and/or music from my sound card when running
from Windows 3.1:
We recommend that you close all open applications before you start the
program. If that doesn't help, exit Windows 3.1 completely (by choosing the
Exit command from the Program Manager's File menu-NOT by double-clicking on
the DOS icon). Any sound problems must be solved in DOS first before you
attempt running this program from Windows 3.1.
You should be able to successfully run the DOS test and diagnostic
software that came with your sound card and verify that it can generate
sound and music. After you verify that your sound card is working correctly
under DOS in a Sound Blaster compatible mode, start the program. Make sure
that the Sound option under the Game menu is set to Sound Card. Also, check
that the Music option under the Game menu is set to On.
When you are successful in getting the sound working when running the
program from DOS, you can try to run the program from Windows 3.1 if you
want to. If you still have a problem with the sound only when running from
Windows 3.1, consult the solution to the following problem.
Page 11
* Problem: I am running the program from Windows (3.1 or 95) and it is
running erratically or I am encountering errors or lock-ups.
Always use the PIF (LKC.PIF) to start the program, as opposed to using
the executable (LKC.EXE). We also recommend you close all other
applications before you start the program.
Since the program is a DOS application, compatibility with all the
different Windows configurations is not guaranteed. The solution may lie in
quitting Windows completely to DOS. To quit Windows 3.1, choose the Exit
command from the Program Manager's File menu (don't double-click the DOS
icon). To quit Windows 95, click the Start button and choose Shut Down,
then choose "Restart the computer in DOS mode." Now start the program from
DOS. For instructions on how to start the program from DOS, see the section
"To start the program from DOS," in the chapter "Getting Started" earlier
in the manual. If the above solves the problem, always quit Windows and
start the program from DOS. When you are done, you can reload Windows by
typing WIN at the DOS prompt.
* Problem: The program gives an error message on start up or fails to
start.
The program checks if you have the necessary system requirements before
it tries to run. For information about the program's system requirements,
see the section "System Requirements," in the chapter "Getting Started."
If you start the program from DOS or from Windows 3.1 and it tells you
there is not enough memory, chances are too much of your computer's memory
is being used up by device drivers and TSRs (Terminate and Stay Resident
utilities). Get rid of unnecessary drivers and TSRs by typing REM in front
of the lines that load them in your AUTOEXEC.BAT and CONFIG.SYS system
files, then reboot your computer and try running the program again. You can
also use the DOS utility MemMaker to make more memory available for
applications. Consult your DOS documentation for information about the
MemMaker utility.
* Problem: I have read this troubleshooting section, and the other relevant
sections of the manual, but I still can't solve a problem with the program.
You can contact us for technical support in one of the following ways:
* Send us E-mail at: 71332.3605@CompuServe.Com
On CompuServe, our ID is: 71332,3605
* Fax us at: 1 (408) 224-4455
* Call us at: 1 (408) 224-5519
* Write use at:
Adventure LearningWare
5667 Snell Ave. No. 236
San Jose, CA 95123
USA
Page 12
Appendix C: License Agreement
=============================
LIMITED WARRANTY
----------------
THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS IS"
BASIS. ADVENTURE LEARNINGWARE DISCLAIMS ALL WARRANTIES RELATING TO THIS
SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY
IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
NEITHER ADVENTURE LEARNINGWARE NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE
CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY
INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR
INABILITY TO USE SUCH SOFTWARE, EVEN IF ADVENTURE LEARNINGWARE HAS BEEN
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. THE PERSON USING THE
SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
This agreement shall be governed by the laws of the State of California and
shall inure to the benefit of Adventure LearningWare and any successors,
administrators, heirs and assigns. Any action or proceeding brought by
either party against the other arising out of or related to this agreement
shall be brought only in a STATE or FEDERAL COURT of competent jurisdiction
located in Santa Clara County, California. The parties hereby consent to in
personam jurisdiction of said courts.
TRIAL USE LICENSE
-----------------
Last Knight at Camelot is NOT a public domain program. It is copyrighted by
Adventure LearningWare. This software and accompanying documentation are
protected by United States copyright law and also by international treaty
provisions.
Adventure LearningWare grants you a limited license to use this software
for evaluation purposes only. All rights not expressly granted here are
reserved to Adventure LearningWare.
LIMITED DISTRIBUTION LICENSE
----------------------------
Any vendor who meets ALL the following requirements may distribute the
product on any media, using any form of distribution channels:
* All original files must be included unmodified.
* Other than possibly an installation program, vendor will not add any
software, utilities, or data files intended to work with, modify, or
enhance the product in any way.
* The product must be clearly identified as shareware; and the concept of
shareware must be adequately explained.
Adventure LearningWare may revoke any permissions granted here, by
notifying you in writing. All rights not expressly granted here are
reserved to Adventure LearningWare.